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15:59 Apr 18, 2007 |
English to Greek translations [PRO] Tech/Engineering - Computers: Hardware / Graphics card | |||||||
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| Selected response from: Natassa Iosifidou Greece Local time: 02:42 | ||||||
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Summary of answers provided | ||||
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3 +4 | φυσικός φωτισμός υψηλής δυναμικής περιοχής (HDR) 128-bit κινητής υποδιαστολής |
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true 128-bit floating point high dynamic-range (hdr) lighting φυσικός φωτισμός υψηλής δυναμικής περιοχής (HDR) 128-bit κινητής υποδιαστολής Explanation: http://66.102.9.104/search?q=cache:CI1UorkJ0PwJ:www.sapphire... -------------------------------------------------- Note added at 34 mins (2007-04-18 16:33:42 GMT) -------------------------------------------------- Η Microsoft στα γλωσσάρια της το true το αποδίδει ως "φυσικός": True Color (RGB 24 bit), Φυσικά χρώματα (RGB 24 bit) -------------------------------------------------- Note added at 53 mins (2007-04-18 16:53:21 GMT) -------------------------------------------------- Νίκο, είμαι βέβαιη ότι το true αναφέρεται στο lighting. Η τεχνολογία HDR εξομοιώνει τον φυσικό φωτισμό. "HDRI is a very versatile technology. The vast amount of infomation about the range of light content of a scene makes it possible to simulate true lighting of a reproduction of the scene if one had a device that could fully reproduce the captured light intensity." http://www.lgproductions.com/HDRI/HDRIintro.html Οι φανατικοί των παιχνιδιών ξέρουν καλύτερα :) "High-Dynamic Range Lighting is basically the last piece of chasing really good lighting in a digital world. What we’re doing here is completing the promise when we said back in the old days, “We’re going to have real-time lighting.” What that really came down to was, well, your shadow was real and maybe some weapons effects. But for all intents and purposes, each level is basically phony lighting—it’s all full-bright because of the gameplay path, and the hardware wasn’t able to do true lighting. So if you look at an image or any area of Half Life 2, you notice that the sky is usually kind of bright, and the ground is kind of bright—that’s there for gameplay and technology reasons." http://www.rage3d.com/board/showthread.php?t=33810372&page=3 -------------------------------------------------- Note added at 56 mins (2007-04-18 16:55:58 GMT) -------------------------------------------------- Και σύμφωνα με τα κιτάπια του Κωνσταντίνου, το true μπορεί να αποδοθεί και ως "πραγματικός". Thanks! -------------------------------------------------- Note added at 1 hr (2007-04-18 17:01:17 GMT) -------------------------------------------------- Δηλαδή, "φυσικός φωτισμός υψηλής δυναμικής περιοχής (HDR) κινητής υποδιαστολής 128-bit". Αφού είθισται να είναι τελευταίο, ας το βάλουμε τελευταίο! Σωστά; |
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