bills-object (ZORK language)

French translation: l'objet bills

07:55 Jul 18, 2015
English to French translations [PRO]
Tech/Engineering - Computers: Software
English term or phrase: bills-object (ZORK language)
Context is ZIL

This is the sentence :
"The cool thing about blocks is that they retain (copy) the objects in local scope. So if you create a block like the above and dereference the bills object, then for each block it will use the corresponding bills object that runs the action."

I'd like to know if "bills object" is translatable in french or must remain in english.
kantx
France
Local time: 04:17
French translation:l'objet bills
Explanation:
C'est un nom d'objet, comme un nom de variable si vous voulez. Surtout à ne pas traduire sinon le lecteur ne comprendrait plus rien! (Ou alors, vous allez traduire aussi dans le code source!)
Selected response from:

Thomas Rebotier
Local time: 19:17
Grading comment
Thx
4 KudoZ points were awarded for this answer



Summary of answers provided
4 +1l'objet bills
Thomas Rebotier
Summary of reference entries provided
SKSpriteNodes
Roy vd Heijden

Discussion entries: 1





  

Answers


2 days 4 hrs   confidence: Answerer confidence 4/5Answerer confidence 4/5 peer agreement (net): +1
bills-object (zork language)
l'objet bills


Explanation:
C'est un nom d'objet, comme un nom de variable si vous voulez. Surtout à ne pas traduire sinon le lecteur ne comprendrait plus rien! (Ou alors, vous allez traduire aussi dans le code source!)

Thomas Rebotier
Local time: 19:17
Works in field
Native speaker of: French
PRO pts in category: 6
Grading comment
Thx

Peer comments on this answer (and responses from the answerer)
agree  lewisedge (X)
4 days
  -> Merci!
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Reference comments


19 mins
Reference: SKSpriteNodes

Reference information:
for (int i=0; i < howManyDollars; i++) {
SKSpriteNode *bills = [SKSpriteNode spriteNodeWithImageNamed:@"bills.png"];
int startX = arc4random() % (int)self.size.width/3;
int startY = self.size.height;
bills.position = CGPointMake(startX, startY);

bills.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(bills.size.width/2, bills.size.height/2)];
bills.physicsBody.affectedByGravity = YES;
[self addChild:bills];

SKAction *wait1 = [SKAction waitForDuration:1.5];
SKAction *wait2 = [SKAction waitForDuration:2];
SKAction *removeDynamics = [SKAction runBlock:^(void) {
// this is the spot I am confused at.
//bills.physicsBody = nil;

}];
SKAction *fade = [SKAction fadeOutWithDuration:15];
SKAction *remove = [SKAction removeFromParent];
[bills runAction:[SKAction sequence:@[wait1, removeDynamics, wait2, fade, remove]]];
(http://stackoverflow.com/questions/21503454/how-to-reference...

Roy vd Heijden
Belgium
Native speaker of: Native in DutchDutch
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